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Old 08.09.2008, 13:21
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Default It's a perfect score: 100% from PocketGamer

We did it! We nearly lost any hope, but we beat the system: PocketGamer awarded their precious Platinum Award to Rally Master Pro in tandem with a perfect 10/10 score - a first for us and PocketGamer!

And they really tried everything - the review was checked numerous times for errors or slip-ups, the game was tested once more, but there wasn't anything to hold against it: The perfect score stayed where it was:

Quote:
It's always annoying to discover you've been putting up with something for ages that you didn't have to put up with. It's like when super-size Homer realises that instead of typing 'yes' and 'no' into the computer he can type 'Y' or 'N'. You wish you'd known sooner so you could have saved yourself some time and effort.

And in the case of Rally Master Pro, I wish I'd known before that a mobile driving game could be this good, because I might not have so generously forgiven the copious amounts of slow-down and meagre selection of tracks that you assume are unavoidable when dealing with a mobile phone's memory restrictions and when making a game that's compatible with a range of handsets.
Once again we've been able to prove, that mobile games can do more than what most other developers and publishers will try to make you believe. Surprised by what we've been able to achieve, PocketGamer gave us the following single ratings:
  • Audio/Visual: 10/10
  • Gameplay: 10/10
  • Value: 9/10
  • Innovation: 7/10

Of course Kath Brice continued her praise for our game in her verdict:
Quote:
Beautiful to look at and superb to play. As packed with features as your average DS game too. We don't know how it's done it, but Fishlabs has set a new standard with this one.
According to PocketGamer, we've "been unusually smart with the game's design" in that we decided against a straight-forward "beat-the-best-time"-game and introduced another tactical layer with our damage system, which will not only have in impact (pun intended) on the visuals, but also on the performance of your car. Each damage sustained will cost you precious milliseconds, which you'll need in the higher difficulty rallies to beat the records.

And even though the cars accelerate automatically, the handling is "expertly done": "The way your car skids and slides still feels very realistic". And to lighten up the whole gameplay experience, we've introduced our minigames, which not only serve as a small enjoyment between races, but also serve an important purpose: They help your mechanics repairing your car and as such will give you faster track times during a rally. To put it with PocketGamer's own words: "They're all brilliantly playable and more distinctive than most of those found in mobile games dedicated solely to such mini-games".

The whole "perfect" review from PocketGamer can be read after the jump:
http://www.pocketgamer.co.uk/r/Mobil...iew.asp?c=8171
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Old 08.12.2008, 09:08
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But did they know that some people cant log-in while playing this game?
I doubt it Im not trying to be negative, but 100% means that everything is just perfect which is farfetched (for any product whatsoever...I'm not taking it on you,dear Fishlab programmers )
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Old 08.12.2008, 14:55
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actually a perfect score is based on the graphics, sound, story and gameplay, and the game is made to do somethings and if you can't do them is for some external problem like the provider or the carrier
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